{"channel":"misc","content":"Today's background viewing: << Satisfactory >>.\r\n\r\nThe commentary is regularly comparing it to << Factorio >>.\r\n\r\nThe obvious difference is obvious: Satisfactory is a first-person view, Factorio is a top-down view.\r\n\r\n----\r\n\r\nThe \"production chains\" are similar.  And, similarly abstract.\r\n\r\n<< Copper mine >> to << Copper furnace >> to << Copper sheet press >>.\r\n\r\nIs this how copper is actually made?  It doesn't matter.\r\n\r\n----\r\n\r\nThe \"magical multi-function assembly machines\" are shared as well.  It is, once again, an abstraction.  If you assume you are just building the blueprint, the abstractions (<xantham> how does the character carry 400 buildings and 20 locomotives) are manageable.\r\n\r\n----\r\n\r\nSatisfactory has a lot of the experience be \"exploring the game-world\".  Climb trees, swim across rivers.\r\n\r\nI find the graphics to be slightly nauseating.  But they are \"good\".\r\n\r\n<red> <<< What are the levels of quality of graphics?\r\n1. ASCII art.\r\n2. Vector graphics.\r\n3. Basic 3-D.\r\n4. Advanced 3-D.\r\n5. Photo-realistic. >>>\r\n\r\nThis game would be at level 4.\r\n\r\n----\r\n\r\nSatisfactory, because of the UI, is much more time-consuming.  \"Run a pipe with water between two points\" goes from a 1-minute task to a 10-minute task. (<red> << task >> is the correct word.  These games are, largely, about determining and executing on a long series of tasks.)","created_at":"2025-03-24T19:54:31.235739","id":325,"llm_annotations":{},"parent_id":null,"processed_content":"<p>Today's background viewing: <span class=\"literal-text\">Satisfactory</span>.\r</p>\n<p>The commentary is regularly comparing it to <span class=\"literal-text\">Factorio</span>.\r</p>\n<p>The obvious difference is obvious: Satisfactory is a first-person view, Factorio is a top-down view.\r</p> <hr class=\"section-break\" /> <p>The \"production chains\" are similar.  And, similarly abstract.\r</p>\n<p><span class=\"literal-text\">Copper mine</span> to <span class=\"literal-text\">Copper furnace</span> to <span class=\"literal-text\">Copper sheet press</span>.\r</p>\n<p>Is this how copper is actually made?  It doesn't matter.\r</p> <hr class=\"section-break\" /> <p>The \"magical multi-function assembly machines\" are shared as well.  It is, once again, an abstraction.  If you assume you are just building the blueprint, the abstractions <span class=\"colorblock color-xantham\">\n    <span class=\"sigil\">\ud83d\udd25</span>\n    <span class=\"colortext-content\">( how does the character carry 400 buildings and 20 locomotives)</span>\n  </span> are manageable.\r</p> <hr class=\"section-break\" /> <p>Satisfactory has a lot of the experience be \"exploring the game-world\".  Climb trees, swim across rivers.\r</p>\n<p>I find the graphics to be slightly nauseating.  But they are \"good\".\r</p>\n<p><div class=\"mlq color-red\"><button type=\"button\" class=\"mlq-collapse\" aria-label=\"Toggle visibility\"><span class=\"mlq-collapse-icon\">\ud83d\udca1</span></button><div class=\"mlq-content\"><p> What are the levels of quality of graphics?\r</p>\n<p>1. ASCII art.\r</p>\n<p>2. Vector graphics.\r</p>\n<p>3. Basic 3-D.\r</p>\n<p>4. Advanced 3-D.\r</p>\n<p>5. Photo-realistic. </p></div></div>\r</p>\n<p>This game would be at level 4.\r</p> <hr class=\"section-break\" /> <p>Satisfactory, because of the UI, is much more time-consuming.  \"Run a pipe with water between two points\" goes from a 1-minute task to a 10-minute task. <span class=\"colorblock color-red\">\n    <span class=\"sigil\">\ud83d\udca1</span>\n    <span class=\"colortext-content\">( <span class=\"literal-text\">task</span> is the correct word.  These games are, largely, about determining and executing on a long series of tasks.)</span>\n  </span></p>","quotes":[],"subject":"factorio and satisfactory"}
