Two worlds of ideas

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There are types of "dynamical systems" that can be leveraged on top of this.

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💭 the game of Hearthstone has a "meta" - what types of decks most people are playing. They optimize for success against the "meta", not the entire universe of possible decks. As a result, the "meta" is rarely if ever constant.

💡 it is an emergent behavior, similar to the movement of a flock of birds.

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humans also build status games.